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Levi Moore

Levi Moore

"It's time to kick ass and chew bubblegum… and I'm all outta gum." – Duke Nukem

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Author: LeviMoore

July 27, 2022 Work Employed

Firebird Games

FRVR Studio Ursus is a first-party studio under FRVR that focuses on instant games for social platforms like Facebook, Discord, and Snapchat.

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July 27, 2022 Work Employed

Adibus

Adibus builds and supports software for public transport that enhances the journey experience for passengers, operators, and transport providers in Denmark.

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July 27, 2022 Projects Game Jams

Trust the Dice

I took part in GMTK Game Jam 2022 and joined alone. The theme of the jam was “Roll of the Dice”. I

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May 2, 2022 Projects Game Jams

Lightbringer

Trapped in darkness, only the Lightbringer’s claps of light can help her find her way out. Help her escape by solving the puzzles blocking the way out.

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August 21, 2021 Projects Android Games

Tafl Games

Tafl games are ancient Nordic and Celtic strategy games. It is believed that Tafl games were played in Norway, Sweden, Denmark, Iceland, Britain, and Ireland before chess supplanted it in the 12th century.

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June 22, 2021 Projects Game Jams

Dongle Hell

I took part in GMTK Game Jam 2021 with the theme “Joined Together”. Find a way to convert USB into SATA so you can give the maybe most important presentation of your life.

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June 15, 2021 Projects School

Alien Runner Prototype

I made a prototype in Unity to show that the game idea was fun and that it was possible to integrate Unity with Event Games’ existing networking framework.

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May 26, 2021 Blog

Example of Loose Coupled Code Using Delegates and Interfaces

We will make a simple console app in Visual Studio with a network class responsible for talking with other systems.

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May 22, 2021 Blog

What Is Loose and Tight Coupling in Programming?

When talking about coupling, we are talking about how much the components in a system know about each other.

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April 14, 2021 Projects Uncategorized

VR

I LOVE VR. I believe it is going to revolutionize gaming just like 3D and the GPU did. VR is still in its early days, and there are still many things we need to figure out.

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